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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4128 / frame_91 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  108 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1560 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 382 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 517)
  9.    {
  10.       if(eval("\x01") != 688)
  11.       {
  12.          if(eval("\x01") != 446)
  13.          {
  14.             if(eval("\x01") != 379)
  15.             {
  16.                if(eval("\x01") != 880)
  17.                {
  18.                   if(eval("\x01") != 727)
  19.                   {
  20.                      if(eval("\x01") != 254)
  21.                      {
  22.                         if(eval("\x01") != 193)
  23.                         {
  24.                            if(eval("\x01") == 698)
  25.                            {
  26.                               set("\x01",eval("\x01") - 505);
  27.                               break;
  28.                            }
  29.                            if(eval("\x01") == 245)
  30.                            {
  31.                               set("\x01",eval("\x01") + 92);
  32.                               var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  33.                               {
  34.                                  return 1560 % 511 * 5;
  35.                               };
  36.                               continue;
  37.                            }
  38.                            if(eval("\x01") != 507)
  39.                            {
  40.                               if(eval("\x01") != 337)
  41.                               {
  42.                                  if(eval("\x01") == 41)
  43.                                  {
  44.                                     set("\x01",eval("\x01") + 177);
  45.                                     _parent.SPELL_GLYPH.fading = 1;
  46.                                     _parent.CASTING = false;
  47.                                     break;
  48.                                  }
  49.                                  if(eval("\x01") == 218)
  50.                                  {
  51.                                     set("\x01",eval("\x01") - 218);
  52.                                     break;
  53.                                  }
  54.                               }
  55.                               set("\x01",eval("\x01") + 109);
  56.                               ┬º┬ºpush("\x0f");
  57.                            }
  58.                            set("\x01",eval("\x01") - 466);
  59.                         }
  60.                         set("\x01",eval("\x01") + 186);
  61.                         continue;
  62.                         continue;
  63.                      }
  64.                      set("\x01",eval("\x01") + 444);
  65.                      if(function ┬º\x01\x02┬º()
  66.                      {
  67.                         return 1560 % 511 * 5;
  68.                      })
  69.                      {
  70.                         set("\x01",eval("\x01") - 505);
  71.                      }
  72.                      continue;
  73.                   }
  74.                   set("\x01",eval("\x01") - 348);
  75.                   continue;
  76.                }
  77.                set("\x01",eval("\x01") - 373);
  78.                if(function ┬º\x01\x02┬º()
  79.                {
  80.                   return 1560 % 511 * 5;
  81.                })
  82.                {
  83.                   set("\x01",eval("\x01") - 466);
  84.                }
  85.                continue;
  86.             }
  87.             set("\x01",eval("\x01") - 134);
  88.             ┬º┬ºpush("\x0f");
  89.             ┬º┬ºpush(1);
  90.          }
  91.          set("\x01",eval("\x01") + 242);
  92.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  93.          {
  94.             return 1560 % 511 * 5;
  95.          }));
  96.          continue;
  97.       }
  98.       set("\x01",eval("\x01") + 192);
  99.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  100.       {
  101.          return 1560 % 511 * 5;
  102.       });
  103.       continue;
  104.    }
  105.    set("\x01",eval("\x01") - 263);
  106.    ┬º┬ºpush(true);
  107. }
  108.